DICE posted a new entry on their Battlelog, where they revealed three new Battlefield 3 maps. We’ve known them by name — Operation Firestorm, Tehran Highway and Damavand Peak — and now we’ve got some screenshots of the maps, which you can find below. DICE also gives a brief description on each map:
Tehran Highway: a nighttime map where players start off in the hills out side of the city and work their way in. Sounds a lot like Strike At Karkand. The map starts open, but ends “on a much more urban and tight note” with focus on infantry combat.
Damavand Peak: was built around wanting to feature base jump in the game, and has the biggest height difference in Battlefield 3. Attackers in Rush start 500M above the first objective and have to jump down.
Operation Firestorm: is one of the largest maps in Battlefield 3, and is a wide open desert map with lots of vehicles.
A lot of Battlefield fans have complained about the map layout of the Battlefield 3 maps we’ve seen so far, which have flags/capture points that are significantly closer to each other than comparable maps in Battlefield 2. We thought it’d be funny to summarize the feelings of the community in a mockup of Gulf of Oman for Battlefield 3.
Be advised: a sense of humor is required to enjoy the below comparison.
So far we only know of four Battlefield 3 maps: Operation Metro, Caspian Border, and the recently revealed Operation Firestorm and Grand Bazaar, but 5 maps still remain to be revealed. Luckily, one of our readers managed to extract the names of those maps via Battlelog, and he sent us this list:
DICE and IGN had an even earlier today where two brand new Battlefield 3 multiplayer maps were unveiled: Operation Firestorm and Grand Bazaar. The video above shows Grand Bazaar, which is a tight, infantry focused urban map. We’ve got another gameplay video showing the other new map, Operation Firestorm, which we got a glimpse of a few weeks ago. Check out the video after the break. READ ON »
DICE’s Alan Kertz, one of the lead designers of Battlefield 3 (and an avid Tweeter), has confirmed that Battlefield 3 will ship with 9 maps, a fact we’ve known since GamesCom. However, Kertz also revealed that all 5 game modes — Conquest, Conquest 64, Rush, Deathmatch, Team Deathmatch — will be available on all 9 maps.
In addition to the 9 maps, those who have pre-ordered Battlefield 3 (1.25 million of you), will be getting additional 4 maps from the Back to Karkand expansion pack: Strike At Karkand, Gulf of Oman, Sharqi Peninsula and Wake Island. Back to Karkand is scheduled for release approximately 1 month after the release of Battlefield 3.
Since we compared the Old Karkand vs. New Karkand last week, we thought we might as well compare the new Wake Island vs the Battlefield 2 version of the popular map. As you can see above, there’s an obvious difference, as the old map retains its tropic looks, while the new maps is very gritty and war torn. Keep in mind that the new Wake Island is only a concept, so the final map might end up different.
What do you think? Old Wake Island vs. New? Let us know in the comments!
DICE has posted their second article on the Back to Karkand DLC, which will be available to Battlefield 3 pre-orders, this time, they unveiled the new look of the classic Battlefield map Wake Island, which you can see above.
For the Wake Island unveil, DICE posted an interview with Back to Karkand lead designer Niklas Fegraeus, and his thoughts on Wake Island. Likewise, there are a few words on Wake Island from Lars Gustavsson, who worked on the original Wake Island.
Judging from the concept art above, it looks like the new Wake Island is a lot darker and more war-torn than the previous, paradise-like rendering of Wake Island in Battlefield 2.
Strike at Karkand is one of the all time greatest maps ever made, not just in the Battlefield series, but among all multiplayer games. It has the same cult status as de_dust has in Counter Strike, and we’re all thrilled that DICE is remaking the map for Battlefield 3.
Yesterday, DICE revealed the first details on the map, where they also released the first concept art of Strike at Karkand for Battlefield 3. Note that the concept art isn’t meant to represent the final map, only the look, feel, and color palette of the new version.
And we must say, the new colors are a welcomed addition to Karkand, as the BF2 version was dust colored from top to bottom — literally, every building, road, ground surface, and even the sky was a variation of a dust/yellow color. We’re glad to see some colors and variations in the architecture. So far, the new Karkand is looking good, even though we don’t have any in-game screenshots.
There have been a lot of technical details regarding the new Frostbite 2.0 engine, which powers Battlefield 3. But we’ve never gotten anything concrete, for instance, what is the engine capable of doing when it comes to multiplayer maps? We know the maps made with the previous version of Frostbite (1.5, in Bad Company 2), were somewhat limited and a lot smaller than those found in Battlefield 2.
We can now exhale with relief, as DICE’s Patrick Bach has revealed in a recent interview with Norweigan game magazine Gamer, saying that Battlefield 3 will feature the biggest maps DICE has ever made.
“The game is still early in development, but I can tell you that Battlefield 3 will have the largest maps we have ever made”
Bach went on, pointing out that BF3 will support 64 players on PC, and it will be possible to have both jets, helicopters, tanks and infantry combat on a single map.
The more details are revealed, the more excited we get about Battlefield 3, and we’ve yet to have any concrete multiplayer details. For that, expect the big unveiling at E3 in a few months.
It’s been known for a while that the Xbox 360 and PS3 versions of Battlefield 3 will only support 24 players, and according to new details revealed at the Chicago Comic & Entertainment Expo a few days ago, console maps will be physically smaller as well. This doesn’t come as a big surprise, considering the limitations of console hardware, and of course, the 24 player limit. There’s no reason to have huge 64 player maps with only 24 players.
Battlefield has always had different map size dependent on the player size, with almost every map in Battlefield 2 and 2142 having a 16, 32, and 64 player version. One thing that’s still uncertain: how will this affect jets and air combat in the console versions of Battlefield 3?