We’ve finally seen some Battlefield 3 multiplayer footage and we’ve played the game at E3, which gave us a good look at a number of aspects of the game. One of the important aspects of multiplayer gaming is the HUD — head up display — which is always tricky to design, since it has to be detailed enough to provide information to the player, but it also has to be simple and unobtrusive. Our new staff writer Connor examines and analyzes the new HUD found in Battlefield 3.
1: Kill ticker
This is our typical kill ticker, situated in the top left corner like most games these days. What makes it stand out, besides the color coordination, is the fact that it now specifically states whether an Attacker or a Defender has been killed. This is new to the franchise, but since teams are also identified by red and blue (or green/orange) letters, the “team” tag might be something temporary. Another explanation for the tags could be that attacker and defender are placeholders for optional clan names.
In this area we see the designation for Objectives and teammates. Objectives will be marked with the red and blue diamonds typical of the past few Battlefield games. It also appears that as you get closer to the objective the marker will increase in size, as seen by the way that objective B is slightly larger in the image. Also teammates will have their names displayed above them as long as they are within a certain distance and your view.
3: Mini map
The mini map seems to have some revisions when compared to Bad Company 2. The map itself seems to have been streamlined to show bare essentials and the strong white lines seem to denote streets, buildings, walls, etc. This makes the map much simpler and the high contrast symbols make it easy to locate teammates, squadmates, or enemies from the environment. I would assume that when an objective is attacked the Diamonds will flash or shift like in Bad Company 2. The mini-map also displays your current role as an Attack er or Defender, in this case denoted by ATT (Attacker). The number next to that (70) indicates the current amount of tickets (lives) left on the attacking team.
4: Squad indicator
The squad indicator is very similar to the one found in Bad Company 2, and indicates the members of your squad, whether or not they are alive or dead, their current class, and it also denotes the Squad Leader with a star next to their name.
5: Personal kill ticker
The personal kill ticker resembles the one found in Bad Company 2, is positioned bottom center, and states the team you are currently on, your username, the weapon you used to get the kill, and the name of your victim. The points you get for kills, assists etc. will be displayed just above the kill ticker.
6: Ammo counter/health bar
While Battlefield 3 will feature regenerating health like Bad Company 2, this time however, it will also feature an actual health bar/health counter. The ammo counter denotes the ammo left in your current clip out of the total ammo left in your gun. The counter also seems to denote your grenade and explosive count as similar to Bad Company 2.
7: Squad member identifier
Squad members will now be identified and shown on the screen as long as you are looking in their direction. Their class, role in squad, and username will all be displayed in green when within your view.
So far the Battlefield 3 HUD resembles the one in Bad Company 2 quite a lot, and doesn’t introduce any drastic changes. Do you have any ideas/suggestions on what you’d like to see on the Battlefield 3 HUD?