In the latest episode of GameTrailers’ Bonus Round video game talk show, they discuss the upcoming Battlefield 3 and Modern Warfare 3 and how the two games will stack up. The debate features GameTrailers’ Shane Satterfield, ShackNews’ Garnett Lee and Kotaku’s Michael McWhertor, who discuss Battlefield 3 versus Modern Warfare 3, and what they expect from the games this Fall.
According to game industry analyst Arvind Bhatia from Stern Agee, Battlefield 3 will pose a “risk factor” for Activision’s Modern Warfare 3, as both games will go head to head this Fall as the two most anticipated shooters in years.
Bhatia said in a note to investors that Modern Warfare 3 will “probably outdo Black Ops”, but he also noted that Battlefield 3 “looks good”, adding that it “could take some market share from the Call of Duty franchise”.
While Bhatia and other analysts still expect Modern Warfare 3 to outsell Battlefield 3, it’s obvious that they’re taking notice of Battlefield 3 and the anticipation that surrounds the game. A few months ago, analyst Doug Creutz from Cowen and Company predicted that Battlefield 3 would sell 10 million copies, while noted game analyst Michael Pachter has said there was “no chance” Battlefield 3 would outsell Modern Warfare 3, and would, at best, sell 30% more copies than Bad Company 2.
Battlefield 3 launches in late October while Modern Warfare 3 launches in early November.
DICE posted a new entry on their blog, where they discuss the multiplayer philosophy with producer Lars Gustavsson, and how it relates to the predecessor, Battlefield 2. Gustavsson, who was the lead designer on Battlefield 2 and knows the series better than anyone else, said:
“The mindset at DICE during the development of Battlefield 2 was pretty much: “Play the game our way, or play something else”. Now, we have made a conscious effort to reverse that mentality. The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We’re not telling you how to play the game. You choose.”
Gusvasson went on, saying that Battlefield 3 will offer the well-known, wide open battlefields, and urban maps as well. It seems that DICE is focusing a lot on urban combat and more tense gameplay this time, which also explains the inclusion of Team Deathmatch into Battlefield 3.
He also touched up on the Operation Metro map that was playable at E3, and describes how the map has different areas and offers a seamless transition between the different stages of the map (see image above for an overview of Operation Metro).
You can read the full interview on the Battlefield blog here.
Average Battlefield player:
Average Call of Duty player:
Since the two biggest FPS franchises will go head to head later this year, and since the competition is already heating up with serious fighting words from both EA and Activision, we thought of something on the lighter side. A little swing, a little joke towards all the Call of Duty players and fanboys. We expect heavy retaliation from CoD blogs and fan sites out there
There are currently two different box art versions for Battlefield 3: regular version and Limited Edition. Well, throw in yet another box art version, this time, it’s the offer that includes the infamous Physical Warfare pack (in addition to Back To Karkand). The Physical Warfare pack is available for pre-order in select UK and European territories, and is expected to be offered in the US soon. Check out the PlayStation 3 and the Xbox 360 versions after the break.
READ ON »
Earlier this month Battlefield 3 was showcased at E3 in form or a singeplayer mission: Thunder Run, and a multiplayer trailer and gameplay from the Operation Metro map. We’ve had these screenshots lying around and thought we might as well share them. There’s a total of 30 screenshots, all in 1080p quality (perfect for a wallpaper, if you’re interested ). You can find more screenshots on our Battlefield 3 screenshots page.
Battlefield 3 will feature 4 man squads like in Bad Company 2, however, according to DICE’s Alan Kertz, who once again confirmed some new info via Twitter, squad spawning has changed compared to Bad Company 2.
In Battlefield 3, the squad members can only spawn on the squad leader, while the squad leader can spawn on any squad member. This seems to be the right way to do it, as Kertz points out: “it keeps pace up without tons of spawns”. One of the (minor) problems in Bad Company 2 was that any squad member could spawn on any squad member, meaning, for instance, one player camping behind enemy lines could spawn 3 additional squad mates.
The new system resembles a lot like Battlefield 2, where squad mates could only spawn on the squad leader, while the squad leader had to spawn at the spawn point. on the flip side, this led to a lot of “squad hopping”, whereby a player who died would hop to a squad with a leader closest to the action, and spawn on him. Squad hopping was later fixed in a patch.
PlayStation 3 magazine PSM3 has a great, in depth article on Battlefield 3, including an explanation on classes we’ve just seen. The article spans 9 pages and covers a lot of ground, including interviews and details on gameplay, features, and much more. There’s a ton of info, so be sure to pick up a copy of the magazine — it’s currently only available in the UK. You can also get the magazine on iPad, regardless of where you live.
Battlefield 3 will feature four classes, Assault, Recon, Engineer and Support, which have been tweaked a bit compared to Bad Company 2. PlayStation 3 magazine PSM3, in their latest issue, takes a look at Battlefield 3 and provides an excellent graphic of the classes in Battlefield 3 (which you can see above).
Thanks for tip, Ron!
One of the new features in Battlefield 3 is the ability to mount your weapon on almost any surface — or rather, mount your machine gun as the Support class on any surface, which would result in improved accuracy. This was properly showcased at E3 earlier this month.
Now DICE developer Alan Kertz has confirmed via Twitter that Snipers in Battlefield 3 will enjoy the same benefits of adding a bipod to their sniper rifles, although it’s uncertain whether this will be available from the beginning, or whether it will be an unlock (our money’s on the latter). A bipod on a sniper rifle would give obvious benefits: more accuracy and better stability.
Of course, such a feature to Snipers would anger those who already don’t have much respect for snipers, especially those who spend their time camping. Adding a bipod to the Sniper’s arsenal, in addition to prone, could upset some players, but we expect DICE to even it out in some way.