While everyone was impressed with Battlefield 3 at E3 — where the game walked away with several awards — Activision CEO Bobby Kotick wasn’t one of them.
In an interview with business network CNBC, Kotick challenged Battlefield 3 on the console front, saying what’s been shown so far has only been on the PC, whereas most of the business is on the console side. Kotick said,
“So far I’ve only seen Battlefield 3 on a PC, I haven’t seen it on a console where the bulk of the business is. If it’s just a PC title, as it looks like today, that’s just a small audience to participate.”
Battlefield 3 was only playable on the PC at E3, while a PS3 version was shown behind closed doors. The Xbox 360 version wasn’t shown at all, with DICE saying it simply wasn’t ready. As for Modern Warfare 3, BF3′s main competitor, it too was mostly shown behind closed doors at E3, where very few got a chance to actually play it.
Despite this, Kotick’s words aren’t surprising: Battlefield 3 and Modern Warfare 3 will go head to head this Fall, and like to heavyweight champions, what we’re seeing now are just the pre-fight smack talking.
We previously revealed that Battlefield 3 would have a mobile release, and now EA has teased a bunch of games which are slated for release on Apple’s iOS devices — iPad, iPhone and iPod Touch. Among them was Madden NFL, Need For Speed, and, Battlefield 3.
This wouldn’t be the first time a Battlefield found its way to a mobile device, as Bad Company 2 was released on the iPhone/iPod Touch last year. As for Battlefield 3, the release of a mobile version is scheduled to take place during the release window of the regular PC and console edition.
While we didn’t get a chance to chat with DICE at E3, GameTrailers luckily did. They took DICE’s Patrick Soderlund aside during E3 where he spoke about Battlefield 3 and confirmed a few features in the game, for instance, you’ll be able to shoot lights out in the tunnels and dark places for tactical purposes, and the level of micro-destruction that BF3 has, something we were impressed over when we played the game here at E3.
He also confirmed that we’ll have artillery vehicles in Battlefield 3 multiplayer, although it’s uncertain whether he meant tanks in general or specific mobile artillery vehicles.
At this year’s E3, the big news was that Nintendo revealed their new console, the Wii U, and with it, revealed a bunch of third party titles including Battlefiled 3. EA’s Frank Gibeau said that the new console and controller enables EA to “uncover new plays to play Battlefield”. Gibeau continued,
“You can imagine that there are new ways of playing the game from a commander mode or for being able to drive from a different position inside of a vehicle. What I really liked about it was how good it felt in your hands. In addition to that it’s super powerful. It allows you to do a lot of things that no other controller can do.”
The new Wii U controller has touchscreen which can complement the regular TV screen, for instance, Zelda was shown at E3, with the TV screen showing regular gameplay, while the screen on the controller showed a map of the dungeon.
It’s easy to see how Battlefield (and other games) can benefit from the extra screen — you could see map objectives, manage your squad, your weapon load-out, or use the smaller screen as a alternate monitor for night view mode (as our mock up above shows).
Wii U will be released in Fall of 2012, which gives DICE plenty of time to properly port and and implement Battlefield 3 features.
So far it is confirmed that Battlefield 3 will have three modes: Conquest, Rush, and Team Deathmatch. Now DICE’s Patrick Soderlund has revealed that one of the much anticipated features in Battlefield 3 — jets — will only be available in the Conquest mode.
Soderlund’s reason was that only the Conquest game mode offered maps big enough to fit jets, which makes a lot of sense. The Rush mode maps are very linear where jets wouldn’t have much room nor much purpose, and Team Deathmatch is most likely an infantry-only game mode.
As previously confirmed, jets will be playable in the Battlefiled 3 singleplayer campaign.
During the hectic time here at E3, EA decided to skip the show for one announcement: during an investors call, EA announced that the upcoming Battlefield 3 will have “three times as much DLC as Bad Company 2″. Bad Company 2 itself had 7 downloadable content packs, ranging from small updates which included new maps and game modes, to large updates like the Vietnam DLC, which offered a whole new setting, weapons and vehicles.
The first DLC for Battlefield 3 will be Back To Karkand, which has already been announced and will be offered for free to those who pre-order the game. Everyone else will have a chance to buy it approximately one month after BF3′s release (rumored to cost $10). Battlefield 3 ships on October 25 on PC, PlayStation 3 and Xbox 360.
While we didn’t get a chance to shoot any footage of the multiplayer booth here at E3, there was a show on Ustream that recorded a lot of footage yesterday, showing some folks playing multiplayer. We have another video after the break. We’ll try and shoot some HD footage of the booth today, if EA allows us READ ON »
After a long wait, we finally had some time with the multiplayer part of Battlefield 3 earlier today. The map showcased was Operation Metro, which was set in Paris and offered urban combat and some tense action in a subway. We tried out most of the classes and tried as many things as possible. Here are our first impressions of the game:
The game looks fantastic. Runs smooth, the lighting and details, the shadows are spectacular, whether indoor or outside. We dunno what hardware it was running on, but BF3 is absolutely gorgeous.
After you die, a screen pops up that shows the custom dog tag and rank of the enemy that killed you — great little detail.
Teams were USMC and Russians.
Prone is back, it feels like it takes a second or so to go prone. Not too fast, not too slow, just right.
The map offered a lot of variety: you can enter lots of buildings, go up to the second floor, camp etc. We already saw a few campers who loved the new buildings.
Destruction is extensive and a lot more detailed. Even shooting a wall looks amazing in BF3.
Weapons feel and sound like Bad Company 2 (on first impression), meaning they feel and sound fantastic.
Player animations are far better than Bad Company 2 and other Battlefield games. Very fluid and lifelike, almost as if you are watching someone run in real life.
The scoreboard looks a lot simpler than in Bad Company 2. We dunno if it was finalized or just alpha.
We had a few awards pop up during the game (ribbons) which looked a lot like those in BF2.
No commo rose. It wasn’t bound to the “Q” button. We looked, couldn’t find it anywhere.
You can op-out of being revived.
There is a health bar, but regenerative health is back.
You can select fire mode (e.g. single shot, full auto etc.)
4 players per squad, squad leader is indicated by a star. Squads work pretty much like in Bad Company 2, and you still get squad point bonuses.
In support, you can use an M4 with a flashlight.
You can mount LMGs on the ground and on most surfaces, but the gun can only pan approximately 90 degrees to left and right, which feels realistic.
Overall, we were impressed by what we saw. The game felt very solid and polished, despite being in “alpha” stage. We’ll upload some photos of the Battlefield 3 booth later today when we get back to the hotel, and we’ll try to get some interviews with DICE tomorrow.
If you have any questions, ask away in the comments, we’ll do our best to answer (even though we’re blogging this from an iPad )
We’re just getting started with E3, and Battlefield 3 is one of the main events here — and of course, the main reason we’re here. We got some new Battlefield 3 information, this time, concerning the multiplayer classes. For Battlefield 3, the 4 classes have received somewhat of an overhaul. Here’s the breakdown of the new classes in Battlefield 3:
The Assault and Medic a classes have been combined now, where the Assault class can either chose to heal/revive teammates, or you can opt for a grenade launcher instead of the revive kit, if you want more firepower.
The Support class is now the one handing out ammunition, and can also provide covering fire. You can mount your LMG and if fire in the direction of the enemy, you’ll get special bonus points for providing covering fire for your teammates. You can also select an assault rifle with a flashlight for the dark parts of maps (like tunnels), instead of the LMG.
The Engineer retains much of his role and load-out from Bad Company 2, you’re equipped with rocket launchers against enemy armor, and a repair tool to fix friendly vehicles, and a sub machine gun.
The Sniper has the same role as in previous Battlefield games, and is armed with a sniper rifle, C4 explosives, and spotting gear.
We’ll have more details as we get some hand-on time with Battlefield 3 here at E3.