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On December 20th, 2011 in Gallery

Screenshot of the day

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On December 18th, 2011 in News, Rumor

DICE is known for including various Easter Eggs on maps, especially little, vague ones to tease upcoming games. For instance, back in 2006 they included some Easter Eggs in Battlefield 2: Euro Forces and Armored Fury map packs, which hinted at a new title called “2142″ — way before Battlefield 2142 was officially announced.

If we are to follow the same logic this time, a sequel to Battlefield 2142 is very possible, as an Easter Egg on Wake Island shows the number “2143″. We don’t think that’s a coincidence, in fact, it might just be the very first hint at Battlefield 2143.

Thanks to Sammy for the awesome tip!

On December 16th, 2011 in News

BF3 physical warfare
A few months back, DICE announced that the Battlefield 3 Physical Warfare pack would eventually be available for free to all players, not just those who pre-ordered the game. Now PlayStation 3 owners are the first to receive the pack.

The Physical Warfare pack includes 4 items: the DAO-12 shotgun, the Type-88 light machine gun, Flechette ammo for the DAO-12, plus the flash suppressor for the SKS sniper rifle. PC and Xbox 360 players should receive the Physical Warfare pack a week from now.

On December 15th, 2011 in Gallery

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On December 14th, 2011 in Gallery

Back to Karkand wallpaper

To celebrate the launch of Battlefield 3 Back To Karkand, we’ve got a brand new wallpaper for you. It’s based on the classic Back To Karkand wallpaper, however, this time it’s without the “soldier” art. Enjoy :)

On December 12th, 2011 in News

Back to Karkand
DICE has revealed the official release times for Back To Karkand for PC and Xbox 360. In addition to the Back to Karkand release, an update will be applied to Battlefield 3 servers as well, on all platforms. The downtime is expected to be around 1 hour. Here are the launch times for Back To Karkand tonight:

  • Xbox 360: 09:00 GMT (US: 1AM PST)
  • PC: 08:00 GMT (US: 12 AM PST)

Owners of Battlefield 3 Limited Edition will receive the DLC for free. Otherwise, the price is $15. For more on Back to Karkand, check out the map overviews and the latest screenshots.

On December 10th, 2011 in News

1943
Earlier this month EA announced that they were keeping their promise about giving PlayStation 3 owners a free copy of Battlefield 1943. Now the time has come — if you got Battlefield 3 for the PlayStation 3, visit this EA link and login with your Origin ID. You’ll get a Battlefield 1943 code sent to your email address. You can redeem the code in the PlayStation Network store and download the game.

On December 10th, 2011 in News

DICE’s lead gameplay designer Alan Kertz posted on Battlelog where he revealed a list of possible future changes to Battlefield 3. The items listed aren’t 100% certain to make it to a future patch — DICE is simply looking for player feedback on the list, which you can find below:

  • Slightly increased the AEK971 recoil.
  • Slightly increased the ASVAL recoil.
  • Added Extended Mags to the ASVAL.
  • Slightly increased the recoil on the M249.
  • Reduced the recoil of the SKS rifle.
  • Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
  • Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
  • Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
  • Increased the damage of the G3, M60, and M240 at close range.
  • Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
  • Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
  • The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
  • C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
  • The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
  • Claymores now also persist through death, the player can have 2 claymores planted.
  • 9x39mm rounds no longer benefit from the Sniper headshot bonus.
  • Increased the damage of the 9x39mm rounds.
  • Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
  • Increased the damage of the .357 and .44 magnum rounds at max range.
  • All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
  • Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
  • Tweaked IRNV to be more consistent across all levels.
  • Fixed a rendering issue with IRNV view when taking damage.
  • Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
  • Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
  • The spread for Flechette rounds has been reduced slightly on all shotguns.
  • The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
  • Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
  • Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
  • Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
  • Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
  • Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
  • Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
  • Slightly reduced the locking time of all weapons vs Laser Designated targets.
  • Increased the locking distance for Jets when locking on laser designated targets.
  • Slightly reduced the repair speed of the repair tool.
  • Increased the damage the MBT’s primary weapon does to other main battle tanks.
  • AA Missiles should no longer kill the pilot instead of the vehicle.
  • Reduced the damage AA missiles do to jets.
  • Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
  • Slightly reduced the damage of Jet cannons.
  • Increased RPG and SMAW damage against aircraft.
  • Guided Rockets will now only track ground targets, as originally intended.
  • Reduced the direct damage done by helicopter gunners vs armor.
  • Helicopter guns should now suppress correctly.
  • Improved the accuracy of the Mi28 gun to match the AH1 gun.
  • Increased the direct hit damage of the APFSDS rounds for the IFVs.
  • Miniguns and Helicopter Gunners now more quickly destroy parked cars.
  • Increased the power of explosions from cars and other explosive static objects.
  • Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
  • Adjusted the F35′s Center of Mass and Lift Engine for more stable, level flight.
  • Updated the F35 weapon systems to be consistent with the other air craft.
  • Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
  • Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
  • Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
  • You can now spot with the EODbot.
  • Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
  • Spawn protection will no longer be canceled by the player looking around.
  • Slightly increased the speed at which a player can shoot again after sprinting.
  • Fixed some situations that would unintentionally make a player unrevivable.
  • Reduced the black screen fade in time on spawn.

Via Battlelog.

On December 9th, 2011 in News

The Back To Karkand DLC brings something new to Battlefield 3 (in addition to new maps, weapons etc.): Assignments, which is a new way of unlocking the new weapons found in Back To Karkand. Here’s the full list of Battlefield 3 Assignments that you need to complete in order to unlock all ten Back to Karkand weapons:

FAMAS (“Best Friend Forever” assignment)

  • 10 heals
  • 10 revives

L85A2 (“Professional Russian”)

  • 100 kills with assault rifles
  • 20 kills with grenade launcher
  • Win 5 rounds of Squad Deathmatch

MP5 / HK53 (“Fixing it”)

  • 10 repairs
  • 1 kill with repair torch

QBZ-95B (“It Goes Boom”)

  • 50 anti-tank rocket kills
  • 5 conquest round wins
  • Destroy 1 enemy vehicle with repair torch

QBB-95 (“Let It Rain”)

  • 20 kills with light machine guns
  • 2 mortar kills

QBU-88 (“Specops”)

  • 20 sniper rifle kills
  • 5 laser designator assists

MG36 (“Keep Your Head Down”)

  • 100 kills with light machine guns
  • 50 suppression kill assists
  • 50 ammo resupplies

L96 (“Creeping Death”)

  • 50 headshots
  • 50 spot assists
  • 5 knife kills

PP-19 (“Familiar Territory”)

  • Capture 10 flags
  • Arm 10 MCOM stations
  • Play 2 hours on Strike At Karkand

Jackhammer / MK3A3 (“Scarred Veteran”)

  • 10 kills with PP-19
  • 10 kills with BTR-90
  • 5 kills with DPV jeep
  • Play 2 hours on Gulf of Oman
  • Play 2 hours on Sharqi Peninsula
On December 8th, 2011 in News

BF3 commo rose
Commo Rose was a much requested feature for Battlefield 3, but the version that managed to ship with the game is awkward and practically useless, as it’s missing key commands — the two most needed commands (“Need ammo”, “need medic”) are not there. Now according to DICE sound producer Tomas Danko, DICE have updated Commo Rose quite a lot, so much in fact, that they’re referring to it as “Commo Rose 2.0″. Danko recently Tweeted:

“We have patched and updated comrose big time, it will be distributed shortly.” “It’s so updated we refer to it as comrose 2.0. Soon in a patch near you. :)

Danko also confirmed that players will be able to request ammo and medic help with the 2.0 system. Commo Rose a communications interface used by holding down the “Q” button, where after a menu pops up where players can issue commands, request stuff, etc. No word on when the next patch will be released.

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