The current console generation (PS3, Xbox360, Wii) has been around for a while now, and it’s time for something new and more powerful. Over the past year, developers from around the world have lobbied for a new generation of consoles with more power, and at least one console maker has answered the call: Nintendo will be releasing the Wii U later this year, which is said to be about 50% more powerful than the PS3 and Xbox 360.
As for Sony and Microsoft, we’ve haven’t seen or heard anything yet. That doesn’t stop DICE rendering architect John Andersson from detailing his dream specs for the next gen console. Speaking at GDC, Andersson said that 2 GB of RAM in next generation console wouldn’t be enough (current gen systems have 512 MB). Anderson wants upwards of 8 GB of RAM in new consoles, saying:
“Two gigabytes would not be enough when it comes to RAM Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.”
Andersson also commented on the native resolution of the new consoles:
“Presumably next-gen consoles will be rendering internally at 1080p, so they’ll need much higher resolution assets than are commonly used for modern games (usually rendered at 720p and scaled up). Also, console lifespans have been getting longer, and presumably the next-gen units have an even longer journey ahead of them. More memory means more future-proofing. Finally, RAM is cheap. You can buy 8GB DDR3 modules for $40 retail. Buy the chips wholesale and it’s easy to imagine the cost for 8GB dropping under $20.”
Some expect both Microsoft and Sony to announce their new consoles at E3 this Summer, while Nintendo will release its Wii U later this Fall.