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On March 23rd, 2012 in News

BF3 patch release date
After some delay earlier this day, DICE announced the release date for the new Battlefield 3 patch. And yet, to make matters more confusing, only the date for the PlayStation 3 patch has been confirmed: March 27. Nevertheless, the full patch release notes have been unveiled as well, and they cover all 3 platforms. Head on after the break for the full list of release notes.


  • Having the same map occur multiple times in the maplist now works properly
  • If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the serverwill ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.
  • Maplist can contain up to 1000 entries now
  • mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)


  • Players should no longer take fall damage from short falls.
  • Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
  • Fixed some situations that would unintentionally make a player unrevivable.
  • Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
  • Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
  • Spawn protection will no longer be canceled by the player looking around.
  • Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
  • Increased the inaccuracy and recoil added when a player is fully suppressed.
  • Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
  • Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
  • Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
  • Attempting to Crouch (like Prone) will now properly interrupt Sprint.
  • Increased the effectiveness of Suppression Resist Specialization.
  • Parachutes now respond to turn and throttle inputs more quickly.
  • Switching from primary weapons to sidearms and back now takes less time.
  • Increased the effectiveness of explosive resistance.
  • Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
  • The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
  • Fixed several issues with vaulting objects, especially for thin railings.
  • The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
  • CRAM weapons on Carriers now count towards stationary weapon awards.


  • The A10 properly gives Jet score again.
  • Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
  • Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
  • Slightly reduced the repair speed of the repair tool.
  • Increased the damage done by TOW weapons to armored vehicles.
  • Increased the rate of fire and minimum damage of the Coax HMG.
  • Increased the damage mounted gunner .50cal HMGs do at long range.
  • Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
  • Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
  • Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
  • Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
  • Slightly reduced the locking time of all weapons vs Laser Designated targets.
  • Laser Guided missiles can now be distracted by Flares.
  • Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
  • Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
  • Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
  • Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
  • Flares now more reliably distract missiles, especially for Helicopters.
  • Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
  • AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
  • AA Missiles should no longer kill the pilot instead of the vehicle.
  • AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
  • Reduced the damage AA missiles do to jets to 45%.
  • Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
  • The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
  • Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter’s defensive abilities vs Jets.
  • Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
  • Increased RPG and SMAW damage against aircraft.
  • Guided Rockets will now only track ground targets, as originally intended.
  • Reduced the direct damage done by Attack Helicopter gunners vs Armor.
  • Helicopter guns should now suppress correctly.
  • Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.
  • Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.
  • Additional fixes have been made to the TV missile to prevent it from blowing up the launching vehicle.
  • The Mi28 has received upgrades to its climbing and yawing abilities.
  • Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
  • Improved the accuracy of the Mi28 gun to match the AH1 gun.
  • Increased the direct hit damage of the APFSDS rounds for the IFVs.
  • Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
  • Miniguns and Helicopter Gunners now more quickly destroy parked cars.
  • Increased the power of explosions from cars and other explosive static objects.
  • Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
  • Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.
  • Updated the F35 weapon systems to be consistent with the other Jets.
  • The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
  • The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
  • Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
  • Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
  • Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
  • The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
  • Jet and Helicopter collisions should now properly result in the death of both vehicles.
  • You can now spot with the EOD bot.
  • Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
  • Reduced the damage AA guns (both mobile and stationary) do to infantry.
  • The carrier based CRAM stations are now properly tracked as stationary weapons.
  • CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
  • Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
  • The A10′s extinguisher should now function properly.
  • Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
  • The T90′s crosshair now more accurately represents the trajectory of the main gun.
  • Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
  • The AAV now has zoom and a 3P camera when using the turret.
  • Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.
  • The Z11w now properly functions with Below Radar.
  • Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
  • Added Horns to all Jeeps.
  • Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.


  • Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
  • Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
  • Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
  • Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
  • The M26 MASS frag and slug rounds are now the more effective pump action versions.
  • The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
  • Fixed the bolt action timer on the L96 that would cause an animation glitch.
  • 9x39mm rounds no longer benefit from the Sniper headshot bonus.
  • Increased the damage of the 9x39mm rounds at long range.
  • Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
  • Increased the damage of the .357 and .44 magnum rounds at max range.
  • All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
  • Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
  • Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
  • Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
  • The spread for Flechette rounds has been reduced slightly on all shotguns.
  • The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
  • Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
  • Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
  • Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
  • Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
  • Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
  • Fixed 12g FRAG rounds not breaking glass at long range.
  • Players can now earn the shotgun Ribbon using the M26 MASS.
  • The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
  • Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
  • Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.-M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
  • RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.
  • M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
  • Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
  • PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
  • M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
  • M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
  • QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
  • MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
  • 870: No change. The 870 is a popular and highly effective weapon.
  • DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
  • M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
  • S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slower reload.
  • MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
  • USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
  • M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
  • M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
  • AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
  • SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
  • A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
  • G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
  • SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
  • G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
  • QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.
  • AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
  • M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
  • M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
  • M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
  • AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.
  • F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
  • AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
  • G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
  • KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
  • L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
  • FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
  • PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
  • UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
  • MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
  • -AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
  • PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
  • P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
  • PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.


  • Fixed the 7x scope not zooming to the full 7x on all weapons.
  • Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.
  • Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
  • Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
  • The L96 Straight Pull bolt now functions properly.
  • The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
  • The L96 now properly shows scope glint when using the 8x, and 12x scopes.
  • Tweaked IRNV to be more consistent across all levels.
  • Fixed a rendering issue with IRNV view when taking damage.
  • Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
  • Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule


  • The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
  • The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
  • Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.


  • The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
  • A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
  • Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
  • The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
  • The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.


  • Tweaked IRNV to be more consistent across all levels.
  • Fixed a rendering issue with IRNV view when taking damage.
  • Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
  • Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.


  • The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
  • A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.


  • The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
  • The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.


  • The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
  • The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons
  • The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
  • Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.


  • The Flash Suppressor no longer reduces accuracy for Automatic Fire.
  • The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
  • A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.


  • Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
  • Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
  • The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
  • The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
  • The MAV now properly shows up in the Kill Feed. Previously it simply displayed “KILLED.”
  • The MAV can no longer be used as an elevator.
  • Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
  • Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
  • Players may now use their knife to destroy enemy equipment.
  • C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
  • The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
  • Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
  • Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
  • Ammobags now stay until the user redeploys them like Medkits.
  • Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
  • Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
  • Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
  • Slightly increased the heal rate of the Medical Crate.
  • The MAV now will also descend by pressing the Crouch Toggle key. (PC)
  • The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
  • Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
  • Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.


  • Fixed a bug where players would spawn close to the enemy team at the start of the round.
  • Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up.
  • Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.
  • Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.
  • Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.
  • Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.
  • Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.
  • Caspain Border spawn zones have been tweaked slightly.


  • Fixed a bug where players would spawn close to the enemy team at the start of the round.
  • Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
  • Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.
  • Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.


  • PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag.


  1. Negro
    March 23rd, 2012 at 11:20 pm


    Thumb up 5 Thumb down 79
    • Jackson
      March 24th, 2012 at 12:16 am

      holy poop thats alot of fixes…

      HIGHLY RATED Thumb up 27 Thumb down 15
      • liar
        March 24th, 2012 at 12:34 am

        Announcing a ps3 patch only is pretty confusing. Why not all 3? Smells like some sort of contract with Sony’s system getting stuff early. I hope that’s not the case and the info is just wrong or it was mistated.

        And why the piss wasn’t the PC one released weeks ago?

        HIGHLY RATED Thumb up 49 Thumb down 6
        • XxANDYxX
          March 24th, 2012 at 1:02 am

          EA/dice have a contract with Sony to make all battlefield content whether DLC or patch to come out on ps3 first. Personally I think it’s bad to the true hardcore fans, but it is once again the battle between EA and activision. Xbox get cod dlc first ps3 get battlefield first, business is a bitch. Apparently pc and xbox get patch 1st of April. can’t wait for horns on jeeps. :)

          HIGHLY RATED Thumb up 35 Thumb down 16
        • General Spoofing
          March 24th, 2012 at 1:30 am

          The input-lag-issue is the biggest issue for PS3-users, right now. The big list of things that are noted before this issue are very nice, but not the most important to us. The last remark at the bottom of it all counts most. Hopefully make the game more enjoyable and playable for PS3-users by reducing the input-lag on top of the general-lag we’ve experienced for a long while. If it works, HAIL to DICE.

          HIGHLY RATED Thumb up 20 Thumb down 3
        • liar
          March 24th, 2012 at 2:20 am

          Yeah I’m aware of that deal. But patches shouldn’t fall under the category of DLC. So DICE and Sony can shove it if that’s the reason. What a joke.

          HIGHLY RATED Thumb up 31 Thumb down 6
        • TheLordVoldemort
          March 24th, 2012 at 4:44 am

          Um, actually, no, the deal doesn’t include patches. The deal is that Sony will get DLC 1 week in advance to the Xbox 360 and PC (which was originally compensation for not giving PS3 fans who preordered BF1943 a free digital copy, even though they got it after a lawsuit, regardless).

          The patches are ready when they are ready and it’s up to Sony and Microsoft to ‘verify’ the patch and allow it to be used, and DICE said, last time, they only want to release the console patches at the same time. When Microsoft was delaying their confirmation, Sony couldn’t get the patch.

          Also, why are the only true/hardcore gamers the one’s on the PC?

          That’s a bit unfair to those who don’t have enough money, or already have a console, or want to play with their friends – only on console – or don’t use their PC for gaming enough to pay $300+ to upgrade it, don’t you think?
          I play BF3 on PC, like I do with a lot of multi-platform games, but, regardless of playing since BF1942, how does playing on a PC singularly make me a ‘true fan’?
          If you swap to BF3 console, are you no longer a true fan?

          Ridiculous that you even got ‘Thumbs Up’ for that.

          HIGHLY RATED Thumb up 56 Thumb down 19
        • THE_FUN_POLICE_
          March 24th, 2012 at 5:04 am


          the big issue isn’t the input lag, not everyone has that issue. Have u tried their new server browser? GARBAGE! I can’t find a DICE server that let’s me play just rush. Its RUSH, CONQUEST rotation. EA has a rush server, but so far, I’ve been kicked due to losing connection to EA network. I never got kicked b4 this!

          I know the pc guys would kill to have this server browser instead of having to use Battlelog, but trust me pc players, ur not missing out on much.

          Also noticed a “custom” option under hardcore and infantry option, but no servers even in there….anyone know what it is? If this is a sign if hoe well the update will be, it will be a sad sad day

          Thumb up 5 Thumb down 12
        • ಠ_ಠ
          March 24th, 2012 at 9:55 am

          “We want to release on all platforms at once” / ” We are waiting for approval from Sony/Microsoft”

          FUCK YOU, DICE.

          Thumb up 9 Thumb down 10
        • DesignzZ
          March 24th, 2012 at 8:52 pm

          well apparently there is a contract between ea and SONY about updates and DLC’s :D

          Thumb up 8 Thumb down 2
        • Eddie
          March 25th, 2012 at 8:51 pm

          Better late then never.

          Thumb up 4 Thumb down 2
      • Oh- Excuse me?! EXCUSE ME?!
        March 24th, 2012 at 10:05 am

        And once again PC players are held back, getting the shaft because of consoles.

        Fuck you and your piece of shit beta, DICE.

        Thumb up 9 Thumb down 32
        • Implied
          March 25th, 2012 at 6:00 am

          I don’t get the downrating:
          - Its true, PC Patch (and 360 Patch technically) is being held back because of the PS3, a Console.
          - Dick move by DICE
          - The Beta sucked, horribly (even though it was how many months ago now)

          So what’s the problem with this post?

          Thumb up 9 Thumb down 13
    • Kevin Blueberry
      March 24th, 2012 at 12:21 am


      Thumb up 4 Thumb down 19
      • brandonian
        March 24th, 2012 at 2:02 am

        Shosho refrence?

        HIGHLY RATED Thumb up 18 Thumb down 1
    • roberto12
      March 24th, 2012 at 8:26 am

      horny jeeps?

      HIGHLY RATED Thumb up 25 Thumb down 1
    • Liam
      April 7th, 2012 at 2:21 pm

      Hiya, why can’t they just fix input lag altogether?

      Thumb up 0 Thumb down 0
  2. Nate Jones
    March 23rd, 2012 at 11:22 pm

    Sigh..I wouldn’t think it’d be that hard to push the PC patch now (If it’s even done). You don’t have to consult with Microsoft in pushing it to PC, only Xbox and Sony with PS3 respectively, but I’m not a game developer so I don’t know the procedures, that is asinine by example, however, I do believe this should be put to PC first.

    HIGHLY RATED Thumb up 25 Thumb down 9
    • Really?
      March 29th, 2012 at 11:41 pm

      Who created XBOX dumbass

      Thumb up 1 Thumb down 2
  3. Nate Jones
    March 23rd, 2012 at 11:22 pm

    Sigh..I wouldn’t think it’d be that hard to push the PC patch now (If it’s even done). You don’t have to consult with Microsoft in pushing it to PC, only Xbox and Sony with PS3 respectively, but I’m not a game developer so I don’t know the procedures, that is asinine by example, however, I do believe this should be put to PC first.

    Thumb up 7 Thumb down 14
  4. pavelbure
    March 23rd, 2012 at 11:22 pm

    Finally. I guess.

    HIGHLY RATED Thumb up 11 Thumb down 2
    • Trollzor
      March 24th, 2012 at 1:41 am

      BF3BLOG Forgot to add that the minimap has been improved. They gave it 3 modes: Detail(Original), satellite(You can see more terrain and elevation), and hybrid(Mix of both). There default color is still blue.

      Also about the commo rose, its been given a all new UI with new icons on the minimap that show what you need. The options change depending on the situation on foot or vehicle.

      HIGHLY RATED Thumb up 9 Thumb down 1
    • Implied
      March 24th, 2012 at 3:11 am

      What Trollzor said. The rest of the patch Notes as follows:
      - IMPROVED COMMO-ROSE FOR PC×164.jpg (Commo Rose “2.0″ VEHICLE)
      As has been rumored for some time, we are making some improvements to the commo-rose on PC. This is partially based on feedback from the community.
      Please be aware that the commo-rose will change depending on your current position – vehicles and infantry each have separate call outs. Each function should trigger appropriate voice messages as well as icons on the mini map.
      Each button should trigger appropriate voice messages as well as icons on the mini map. Players should keep an eye on the mini map for these icons that will flash when a team mate is requesting aid via the commo-rose.

      we are also adjusting the level of detail to give a clearer picture for players when using the mini-map.
      The three new mini map modes are:

      And that’s it. I still think if they really want to make the detail in the Minimap clearer they should stop using so many different shades of Blue and expand their Colour Palette.

      HIGHLY RATED Thumb up 17 Thumb down 1
  5. Alpha
    March 23rd, 2012 at 11:24 pm

    It seems like they are buying more time so they can get this patch out.. keeping us on our toes…

    Thumb up 5 Thumb down 4
  6. archzs
    March 23rd, 2012 at 11:27 pm

    fingers crossed.

    Thumb up 7 Thumb down 3
  7. morri
    March 23rd, 2012 at 11:36 pm

    What about that words?: “We want to release on all platforms at once” / “PC is LEADING PLATFORM”

    We are so sick of waiting and waiting. Almost 6 months since the game was released, and the only answer we have is “SOON”.

    Its a shame that this patch cant be applied still on PC. The last weeks you said we were going to have a date, but its still the same. The community is really angry with this behaviors.

    HIGHLY RATED Thumb up 28 Thumb down 7
    • XxANDYxX
      March 24th, 2012 at 1:09 am

      Dice announced at the release of bf3, ps3 was the lead platform.

      Thumb up 9 Thumb down 23
      • Implied
        March 24th, 2012 at 3:15 am

        He said they switched during Mid-Production due to time constraints so they could get the Console versions done. There was a general assumption that they’d switched back after Launch.

        Unfortunately we can just add it to the list of Trolling we got from EA/DICE as far as BF3, along with everything else.

        HIGHLY RATED Thumb up 12 Thumb down 4
        • XxANDYxX
          March 24th, 2012 at 9:51 am

          Maybe pc is the lead platform now, sorry everyone for the misleading info, but nevertheless I still don’t understand why dice even had the idea to initially change it to ps3. I play the ps3 myself. But battlefield has always been a pc game until bad company, and when I said hardcore players, it was supposed to come across as players who have been following the battlefield series from day 1. Not just pc gamersin general, sorry once a again for the upset

          Thumb up 6 Thumb down 1
        • Implied
          March 25th, 2012 at 6:35 am

          If you’re wondering why they switched to Console-Lead during Mid-Production, it was because they didn’t have enough time (EA wanted it out before MW3). If you’re wondering why they Patched PS3 first, probably part of the EA-Sony deal which also gets PS3 DLCs one week early. Ridiculous (IMO), especially since the PC has no “Approval Process’ but yeah.

          Thumb up 1 Thumb down 2
      • I Love Bf3
        March 24th, 2012 at 3:50 am

        LOL wut? I don’t know where you get your info from, but never get info from there again. If PS3 was the lead platform, which it wasn’t, it wouldn’t be so fucked up and have so much more problems than the Xbox and PC versions of the game. Seriously…wtf?

        Thumb up 2 Thumb down 8
        • Mattias
          March 24th, 2012 at 10:53 am

          I also heard that PS3 was the lead plattform but I can’t remember the source.

          Thumb up 1 Thumb down 2
        • Joshua240496
          March 25th, 2012 at 9:10 am

          I thought bf3 sold more than PS3 and PC combined on 360?

          Thumb up 0 Thumb down 4
  8. baroman
    March 23rd, 2012 at 11:38 pm

    I hope the PC patch is being held back to actually active improve it furthermore and not because sony get “first rights” soo il lf to hearing what dice have to say about ps3 getting ti first.. but tbh they need it badly their input issue is vvv bad!

    HIGHLY RATED Thumb up 15 Thumb down 2
    • Well ummm this is awkward
      March 24th, 2012 at 12:02 am

      An input fix is included in the patch for the PS3. I just hope it works..

      HIGHLY RATED Thumb up 12 Thumb down 0
  9. Shorex
    March 23rd, 2012 at 11:44 pm

    Another patch with out spectator mode…..

    Thumb up 11 Thumb down 10
    • Trollzor
      March 24th, 2012 at 1:44 am


      HIGHLY RATED Thumb up 30 Thumb down 0
      • Not Possible
        March 31st, 2012 at 5:54 pm

        It is almost impossible to add a Battle Recorder because of how large the maps are, environmental destruction, etc, etc. Unless your willing to compete in a laggy battle.

        Thumb up 0 Thumb down 0
  10. E-Bastard
    March 23rd, 2012 at 11:44 pm

    I’ve had enough of this nonsense. These patch notes are almost the same as the list of 4 weeks ago. Only thing new seems to be the minimap…

    Why is there no news about the spectator mode / battle recorder?

    Also the server-part of the patch is a disgrace.

    No update on the RCON Protocol?
    No Ping Info in RCON?
    No Clantags in RCON
    No Mute function?
    No Player say?

    And lost but not least: Still No VIP Slots?

    And what about DICE wanting all platforms to be on the same level all the time? Releasing the patch for all platforms simultaneously…

    We are getting f**ked again. I’ve had it with this game….

    HIGHLY RATED Thumb up 32 Thumb down 10
  11. xIAMDAVEx-NZ
    March 23rd, 2012 at 11:48 pm

    Well at least they are trying to fix the input lag, turning off the aliasing for the mean time would be good cos then i can finally stop playing it in 576p. which I have been since launch. now it should look better..

    Thumb up 7 Thumb down 11
    • Implied
      March 24th, 2012 at 3:22 am

      Isn’t it 702p?

      Thumb up 4 Thumb down 3
      • xIAMDAVEx-NZ
        March 24th, 2012 at 9:45 am

        Yeah but at full reso (702p) I get horrible input lag, and was just unplayable, so the only thing I could do was make it 576p, which looks pretty crap, but greatly reduced the lag.

        Thumb up 5 Thumb down 1
        • Implied
          March 25th, 2012 at 6:21 pm

          Oh. I see. That sucks :| Good thing they’re fixing it ^^

          Thumb up 0 Thumb down 0
  12. arekdbz
    March 23rd, 2012 at 11:54 pm

    What about Comma Rose 2.0? They promised it will be out next patch which is now. If they don’t release it I will strangle them.

    HIGHLY RATED Thumb up 13 Thumb down 3
    • Your Friendly Neighborhood Poster
      March 24th, 2012 at 1:01 am

      I still wish they would release a commo rose on the consoles. (He wants a new game improvement for consoles?! Quick! Spam thumbs down!)

      Seriously though, I have a microphone laying next to my console that’s been collecting dust since day one of BF3′s release. My VOIP is turned off 24/7 because nearly all PS3 microphones are sound activated. People will sit there and carry on entire conversations with someone not in game and we have to listen to it, and not to mention the infamous “Oh hey guys. *nom nom nom nom nom nom om nom drink om nom nom*”

      The worst part is that their is no mute button, at least not to my knowledge. My “mute” is turning all of my VOIP off.

      Because of crap like this a commo rose would be more than nice for console players, simply because half of us have VOIP turned off, don’t have a mic, and not to mention we can’t type at all in BF3.

      We do however have a button to call for a medic, repairs, etc. but that’s as useful as the Support soldiers who don’t give out ammo. We have to be facing at the target and press the button, most of the time it doesn’t even work in the first place.

      I’m not saying VOIP is useless; it just isn’t very ideal for most of us console players, and our only means of communication is VOIP which is rarely used on console, and a generic ‘actions’ button that doesn’t work half of the time. This is why the serious console players would love a console commo rose

      As far as the patch goes, what the hell? If the patch is finished for PC, then release it. If the console patch is pending for consoles, then release the damn thing when its ready. Did DICE catch EA’s stupid?

      Thumb up 15 Thumb down 8
        March 24th, 2012 at 5:18 am

        I have a Turtle Beach and the only thing more annoying than people talkin and having to hear them squak in and on to whoever is by them, is the guys who have their speakers so loud that that’s all u hear!

        In reality tho, most players on console don’t even have their mic on anyways. Its amazing when u play with someone who is actually bug using it and communicating, how well u can play TOGETHER!!!

        Pressing select on a support soldier next to u asking for ammo works (I hear him say “I need ammo man!” But either the tard can’t hear it or he’s just plain retarded. So annoying dieing cuz u don’t have ammo and you have a support guy right next to you

        HIGHLY RATED Thumb up 10 Thumb down 1
        • Elron Hubbard
          April 5th, 2012 at 4:52 am

          Well in my case, I won’t hear you asking for ammo because I have the voiceover language set to german or russian (I speak neither) depending on my mood. I do a lot of spotting and I can’t get over how fruity the American voiceover guy sounds. No one says “enemy tank spotted” as effeminately as in this game.

          If you want to be a flaming homo, that’s fine by me, but don’t talk like you’re in a west village nightclub when there are jets firing cannons at you and tanks rumbling the ground around you. I swear I’m not homophobic, I just hate bad voiceover acting.

          Thumb up 0 Thumb down 1
    • Implied
      March 24th, 2012 at 3:21 am

      Check my post above. Its there, they just seem to have missed the bottom of the Patch Notes where it was.

      YFNP – “We do however have a button to call for a medic, repairs, etc.” I haven’t seen the Infantry version of Commo Rose “2.0″ as they chose to only take a Screenshot of the Vehicle version, but if the long requested “Need Ammo” and “Need Medic” buttons are finally in, then I doubt there’s a reason not to, even “Need Repairs” is present in the Vehicle one. No more issues of “not enough buttons” right?

      Thumb up 1 Thumb down 3
        March 24th, 2012 at 2:48 pm

        Console has that already, but its only 1 button to do all the requests. By hitting select and aiming at a medic, support or vehicle, it yells out specific requests. U driving a tank? Aim at engineer and press select and ur guy will say “requesting repair please” and so on….the fact that its not standard across all platforms is ridiculous

        Thumb up 2 Thumb down 0
        • HyTman1991
          March 25th, 2012 at 1:05 am

          On the PC, if u are close to a medic and u are low on health, pressing Q will request for a med pack, if the guy has one. That goes for repair and ammo as well, the functions are not part of the commo-rose but on a generic button similar to PS3 select button. It’s a good thing they are integrating it into commo-rose, that way I can ask for a med pack before I actually get shot at.

          Thumb up 1 Thumb down 0
  13. 0x1vinc3e
    March 23rd, 2012 at 11:55 pm

    That’s a joke right? Wtf DICE? Just, wtf? PS3 gets DLC early already, and now, they get the damn patch early aswell?! They must be one fking funny group of people there in sweden, because somehow I remember THEM saying last week, that the patch IS ALREADY DONE for ALL PLATFORMS, but Sony and Microsoft need to certificate it. Somehow, THEY didn’t want to give the PC players the patch already, because they “LIKE TO UPDATE ALL PLATFORMS AT THE SAME TIME”. I really am confused now, and I’m honestly thinking, the profit they get through making games more appealing to the console community makes them just want to shit on all PC players. And I’m in no way intending to insult any console players here. Thank you for reading, and thanks DICE for not caring ’bout PC. Retards.

    HIGHLY RATED Thumb up 42 Thumb down 7
    • Annoyance
      March 24th, 2012 at 12:34 am

      That is because SONY has accepted the terms first, Microsoft hasn’t. Think before you write. Although, I agree PC needs to get it first because there are no terms, but they have more tweaks for the PC, so quit bitching guys.

      Thumb up 13 Thumb down 16
      • Red01
        March 24th, 2012 at 1:34 am

        No. EA have a contract with Sony to make all the Battlefield 3 DLC and patch to come out on PS3 first.

        HIGHLY RATED Thumb up 18 Thumb down 4
  14. Luck7
    March 24th, 2012 at 12:03 am

    Never heard of a patch being exclusive. EA/DICE really know how to screw their fan base.

    HIGHLY RATED Thumb up 42 Thumb down 3
    • liar
      March 24th, 2012 at 12:36 am

      Yeah, unless this is misinformation, this is treating their fans like garbage.

      This announcement might as well just read, “News flash, we don’t care about screwing over people”.

      I’m still hoping there is some sort of miscommunication here though, because this seems too stupid to be true.

      Thumb up 8 Thumb down 4
      • Implied
        March 24th, 2012 at 3:27 am

        Doubt it, they even went as far as to make it the title of the post. Original Source for all re-posters is Battlefield Blog :|

        Thumb up 2 Thumb down 2
  15. 3DArtist
    March 24th, 2012 at 12:06 am

    Why is it delayed for PC/Xbox huh?!
    Because of dirty deal between Sony and EA.
    In all of the sudden PS3 don`t have to wait for other platforms!
    “We want to release on all platforms at once” / ” We are waiting for approval from Sony/Microsoft”

    FUCK YOU DICE FUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    I HOPE YOU`ll choke to death on my 60 euro`s!


    Technical Delay=A lie!

    Thumb up 17 Thumb down 17
    • Dislike my comment you fool
      March 24th, 2012 at 1:16 am

      Then please, get the fuck out of here. Complain directly to Electronic Assholes or DICE, not in a blog like this.

      Thumb up 13 Thumb down 19
      • Mattias
        March 24th, 2012 at 10:58 am

        Hear, hear!

        Thumb up 3 Thumb down 2
      • Elron Hubbard
        April 5th, 2012 at 4:56 am

        Unfortunately, it seems the only way to get in touch with dice is via job applications.

        If things are announced here, expect complaints here. Simple.

        Thumb up 1 Thumb down 0
    • Digitalism
      March 24th, 2012 at 7:29 pm

      I don’t like CoD, but do you guys know the title “S.S.D.D”?
      Well, it stands for “Same Sh¡t, Different Day”
      They should make one for BF3, since that’s all we are getting.

      Thumb up 4 Thumb down 3
  16. Timekicker
    March 24th, 2012 at 12:07 am

    The patch is a lie.

    HIGHLY RATED Thumb up 47 Thumb down 3
  17. Rick
    March 24th, 2012 at 12:35 am

    There should be a drama series calles “Dice”.

    Like for real, are you fukcing kidding me? “we want all platforms to have the same release date blablabla”?

    Lies again? Are you for retarded? Come on Dice get your sorry ass together and focus or something. I don’t know what’s going on in that office. They’re probably high on crack or something.

    This is NOT how you treat your fans/customers. Period.

    HIGHLY RATED Thumb up 24 Thumb down 1
    March 24th, 2012 at 12:37 am

    yup, believe it when i see it.

    HIGHLY RATED Thumb up 16 Thumb down 0
  19. Roflcoptah
    March 24th, 2012 at 12:39 am

    “C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.”

    Awwww, this makes trolling more difficult :C

    Thumb up 10 Thumb down 10
  20. surgical
    March 24th, 2012 at 12:42 am

    i give up on this soap opera

    HIGHLY RATED Thumb up 19 Thumb down 0
  21. The Righteous Honky
    March 24th, 2012 at 12:42 am

    Really? You are making A FUCKING PATCH that the community has been screaming for for months on end… exclusive. To one platform. A week early.

    I just don’t get it anymore. I don’t get DICE. I don’t get Battlefield. I don’t get fucking video games anymore.

    It’s a fucking PATCH you morons. Not DLC, or any other marketable paid-for content YOU FUCKING ASSHOLES!

    FUCK YOU! And where the fuck is commo rose? Let me guess:

    …. “soon” right?


    But really, thank God you guys made the miniguns blow up parked cars faster. Been waiting for that for months I really have.

    HIGHLY RATED Thumb up 44 Thumb down 8
    • Dislike my comment you fool
      March 24th, 2012 at 1:21 am

      Take that dick out of your ass and calm down. DICE and EA won’t read that. Send a fucking email so it can be deleted.

      Thumb up 12 Thumb down 23
    March 24th, 2012 at 12:53 am

    What the f*** happened to this ‘PC lead platform’? This is complete bullshit, we all know that the PC patch is ready but EA and DICE were bought out by Sony.

    HIGHLY RATED Thumb up 18 Thumb down 3
  23. FurryYiff_1887
    March 24th, 2012 at 12:55 am

    YAY thats my birthday 20yo!!! i knew this would happen :)

    Thumb up 5 Thumb down 5
    • FurryYiff_1887
      March 24th, 2012 at 1:01 am

      Sorry let me change my statement not happy anymore im now sad that would have been the perfect gift
      Now why is PS3 Getting it fist wtf is this shit :(
      Why you no patch PC first

      HIGHLY RATED Thumb up 13 Thumb down 3
  24. Afross
    March 24th, 2012 at 12:56 am

    I will uninstall tomorrow, never buy any dice game again.
    And pirate all new EA games i like.

    HIGHLY RATED Thumb up 32 Thumb down 17
    • Dislike my comment you fool
      March 24th, 2012 at 1:19 am

      Please hurry and leave. Battlefield does not like impatient bitches like you. We won’t miss you.

      Thumb up 25 Thumb down 30
      • The One And Only
        March 24th, 2012 at 5:31 am

        Can’t you see that nobody cares about your shitty comments?

        HIGHLY RATED Thumb up 16 Thumb down 7
        • Dislike my comment you fool
          March 24th, 2012 at 7:26 am


          Thumb up 8 Thumb down 8
  25. Mongoose
    March 24th, 2012 at 1:00 am

    Same f**king story, different day! Somebody should shove this game up their ass and let them pull it out when its f**king fixed.

    HIGHLY RATED Thumb up 24 Thumb down 4

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