On January 1st, 2012 in News

DICE’s Alan Kertz took to Reddit the other day to share his thoughts on the current Battlefield 3 weapon accessories and what he feels needs to be tweaked.He asked for community feedback on specific accessories such as the suppressor, heavy barrel, foregrip, etc. Here are some of his thoughts:
- Foregrip: plans on adjusting the foregrip on a per-weapon basis, adding 34% reduction in horizontal recoil, based on the gun, and -20% “penalty to base accuracy when aimed”.
- Bipod: a buff for the bipod is likely, since it has to be set up in order to receive the benefits (less recoil, less bullet spread)
- Suppressor: added -50% “penalty to base accuracy from the hip”, +25% bonus to base accuracy when aimed and +10% reduced vertical recoil. Overall, Kertz points out that the suppressor will receive a minor nerf.
- Heavy Barrel: increased max range (damage stays the same), +50% bonus to base accuracy when aimed, -25% penalty to base accuracy from the hip. Overall, the heavy barrel will have less recoil than currently.
- Flash suppressor: Kertz points out that the flash suppressor is “underwhelming” and as a result, it’ll will receive +20% reduced vertical recoil, while getting a -20% penalty to base accuracy from the hip.
Kertz mentioned that these changes aren’t finalized nor does is he promising that they’ll go live. They’re meant to get feedback and start a discussion. You can check out the full Reddit post here (and offer your two cents).


BF3 SYSTEM REQUIREMENTS
Good to see. The Heavy Barrel needed that.
As for the rest, I have no real opinion on if they’re good tweaks or not.
There will only be bad nerfs if they screw it up. Obviously this is to make the game more fair and balanced, so that’s not a ‘bad’ thing, but I’m guessing the attachments are for a weapons individual stats. You might find a foregrip for a FAMAS is worse to have on it than it would be on an F2000.
I hope this is a good update for the weapons.
After reading the thread on Reddit what bothers me the most is the developer’s motivation for these tweaks. He wants attachments used equally among players, just as classes are equally used among the player base.
THAT’s why you feel compelled to tweak? DICE, give me a break.
They new to stop tweaking shit, it was fine before, fix glitches like the bridge on Tehran Highway where people can parachute up to there, and the “stat loss” glitch on 360 where I have to re-arrange all my fucking classes every time I boot up the game, instead of making the INRV completely fucking useless, and now I hear they’re making the FAMAS useless as well
Why is that a bad thing? The obvious implication of them wanting all attachments to be used equally is that they want everything balanced. If one attachment setup is consistently getting used much more than others, then there’s most likely a balance issue. DICE has always said they want a variety of play styles to be viable in BF3, and if the attachment that enables one play style is underpowered, then obviously they’d want to tweak it.
It s bad because equal use is not directly proportional to balance. Play style also figures into it. For example, as many have already stated, even if they buff the tripod and nerf the foregrip, by any amount, people wont magically change to the tripod. Why? Play style. The foregrip is agressive, tripod passive. And the rewards for agressive play are greater for the most part. Equivocating in use and balance is a dangerous approach to game design. It is also incredibly naive.
This is the player base having too much influence on game design. Who cares if x attachment is rarely used, as long as it serves some contextual purpose it may be perfect. Id rather they add depth and contextual value to attachments rather than just buffing and nerfing because of what THEY perceive to be overuse and underuse.
It isa silly motivatation to make game changes.
goddamn it… Y U NERF DICE?!
Because the state of the game is pretty much at the point where the ‘standard’ is to run around with Foregrip + Suppressor where you get maximum benefit with minimal penalties.
Read the actual Reddit post. He pretty much gives a whole paragraph for the reasoning behind each change.
Heavy barrel did NOT need a buff. It’s on almost every non-sniper loadout that kills me already.
Overall these didn’t need to be changed. DICE shouldn’t keep tweaking these things too much. mods as well as guns getting tweaked. A bit too much I think.
The only reason you see so many heavy barrels is because people think it’s a straight upgrade, and only needs 20 kills to unlock on ARs.
It’s shit at close range, but the recoil makes it shit for medium-long range too, so it’s shit overall right now.
I know that’s the reason HE gives for why people use it. I don’t buy it. People are using it when they have far more things unlocked. People dominating with 100+ Assault Rifle kills are using it because of how good it is. These are not people who use it out of necessity. They use it because it performs quite well.
Once a player compensates for the recoil, this attachment is insanely powerful. And it takes about 10mins of practice to compensate for the recoil.
Oh, and flash suppress is going to be so OP if this change goes through. That’s an overbuff.
Have you actually used the HB?
It gives more recoil and faster spread increase no matter your (G3 and AN-94 suffer from spread increase 2x while ADS but not on hip?): all that for a slight increase of already great accuracy when ADS (that’s not even affected by whether you’re standing, crouching or prone no matter your attachments) that’s put to trash by the spread increase of any shot you make.
Yes it turns guns into ad-hoc semi-auto DMRs with a fully-auto option and less damage, but they’re much worse than actual recon rifles + you suffer at close range so much that your best option against a good opponent is pulling out your sidearm.
U’re a liar! =)
I understand the negatives. Yes I use it. And once one compensates for the recoil (takes little time to learn it), it’s quite powerful. I just don’t think it needed a buff, especially since it’s an early unlock. The recoil right now is pretty harsh. But it really can be compensated for with very little practice and semi-mode. Try it; you’ll dominate.
I guess I can understanding buffing this in light of the proposed flash supressor buff. Cause once that is buffed in the way they want, it’ll be out of control. So yeah, maybe.
I guess overall i’m just not impressed with the entire idea of these tweaks. As someone else wrote, they don’t feel like tweaks, they feel like meddling.
They aren’t broken, no need to fix them. Not when there ARE broken things that need fixing (which, I guarantee won’t be next patch).
Good ideas but… DICE stop nerfing, BUFFING NERFING BUFFING AND ADJUSTING WEAPONS/ATTACHMENTS. Just do what you did in BF2. When comparing the weapons in BF2 to the average first person shooter they were a disaster, the weapons in BF2 sucked… and that’s why I liked them
when you add weapon customizations there will be some set-ups that will be more effective than others but just make the weapons work the same way as they did in BF2 with their realistic recoil and spread, after all BF3 is a sequel…
Realistic recoil and spread in BF2? Do you remember the M249 in BF2?!
I kind of agree with you on this one…but what they do need to Patch is the damn SOFLAM. I went a whole match helping my friend take out Little-Birds with his Tank Shells. Hes at the top of the scoreboard and me? Near the Bottom. People need to get more points for Laser Designating Vehicles (when helping a teammate take them out) and I think more people would use them.
agreed. My friend was doing the same for me, but i was using the javelin. I was taking out jets and helicopters lol
agreed. My friend was doing the same for me, but i was using the javelin. I was taking out jets and helicopters lol
well dream on mate… Battlefield used to be about teamwork but now you can get more point killing people than actual teamwork so now a once good game is all about KD ratio.
Well IMO it gets the heart beating with all of the action so its good enough game for me but I always try to revive the teamwork in it by yelling commands or talking military-like in VOIP, it helps but deep inside, you know teamwork is dead. *sigh*
Really?? You need to stop nerfing attachments and weapons. If DICE keeps this up I might as well switch to mw3. IT SUCKS TO FIRE 10 ROUNDS AT SOMEONE TO KILL THEM. A supressor DOES NOT reduce accuracy from “the hip” and it does not increase aimed fire accuracy. For the love of all things holy stop with these stupid nerfs.
There’s a conflict that shooter developers have deciding what matters most; balanced gameplay or realism. While those stats may not reflect real life conditions, if it makes gameplay better, then its somewhat understandable why DICE may include it. Personally, I think pretty much everything is good the way it is. Small adjustments like this won’t affect gameplay nearly as much like they would affect CoD, where one on one gunplay is the only way to play.
I think there is logic to the suppressor changes, the way I saw it was that the increased weight at the end of the gun will decrease hip fire accuracy by making your hands less stable, but it will increase aimed accuracy because of the reduced recoil. So, while it may not end up being true to life, there is at least some logic there?
The resonance in the suppressor reduces accuracy a bit and drops damage a bit as it reduces the combustion in some weapons so not all of the gunpowder ignites as the increased length of the barrel limits the air supply. Therefore you get bigger spread and slightly less damage and range.
Benefits are that its silent, it also helps accuracy at close range and they are not heavy, they weigh about as much as a cola can at most, since they hollow containers that allow the gasses from the ignition of the bullet to expand in a closed container and so not leak sound.
With slightly heavier suppressors you get an extension for the barrel which also makes the gun more accurate in single fire, but doesn’t have an effect on hip fire. If anything it helps it.
As with all attachments, except grips, a suppressor reduces the maneuverability of the weapon as well as the draw speed.
In essence a suppressor is pretty much all win in real life unless you have a weapon with a long barrel and a high rate of fire.
actually, the longer the barrel of a gun the more accurate it is. gun powder contains potassium nitrate, which acts as oxygen for the mixture. which is why you can fire a gun underwater. a suppressor does not decrease range much at all, but it must in a video game for it would be overpowered
It only has enough for ignition. After the bullet tip leaves the cartridge it needs oxygen to carry the bullet forward. That is why most guns don’t work underwater, as well as due to the water-friction.
sry but i cant help my self you are a bit miss informed.
the reson u get less ackuracy from a suppressor is not due to the “gunpowder” (in modern wepons its cordite) not ignaiting sins gunpowder dosent ned air to burn it contains oxides (in gunpowder it is Kno3) which mens that the powder contains all the air it neds to burn entierly. the resonance part is true do.
under the condison that the cartridge is dry all guns fire under water. but if you dont have a gunbarel made for uw fire the barel will explode due to water being a non compresebel liquid. the water wont move fast enuf and the presure builds in the barel. sry for my spelling i am swedich.
I’ve said it before and I’ll say it yet again…
FIX THE GODAMN HARDCODED ‘Q’ KEY
Most Annoying Bug Ever.
Can someone please explain why the foregrip would reduce accuracy? Or does that just mean that it would decrease the buff for accuracy by 20%?
Unfortunately, I think they mean reduce base accuracy, not the buff, when aimed.
None of these needed to be tweaked. At least not the way they are tweaking them.
The only idea I like is that the mods are adjusted per weapon. That alone should allow them to make sure guns aren’t OP or underwhelming.
How about having CQA as an option?! Instead of constantly tweakin things that dont need touchin!!
Seriously? A foregrip decreases accuracy? I’m starting to think the guys at DICE are going crazy.
I have this terrible feeling that DICE’s “tweaks” and patches are going to end up being the reasons I find another shooter/game to play sometime in 2012.
2012 a year of changes a year of lies and a year that changes may overwhelm mankind.
The foregrip does not decrease accuracy, this is merely a nerf from where it currently is. It will still increase accuracy, it will just be less than it is now. These are adjustments, not final stats. That’s my understanding.
Nooooo why decrease the aimed accuracy of the fore grip everything else is fine because its at the hip which is supposed to be inaccurate but not this grrrrrrrrrr.
i would like to see different muzzle breaks/ flash suppressors on different guns … it seems like they only use the a2 muzzle break for the flash suppresor
Am I the only one sick of all this tweaking? Just admit you fail as developers and stop kicking the dead horse that is BF3.
Tweaking means they still give a crap about the game and if bf3 so dead why did you even come to bf3blog cause obviously you have something better to do than go to a website that’s about a game that you don’t give a $hit about so go and troll some god damned YouTube video were you belong.
DICE,
Maybe you should focus on shit that actually needs fixing.
amen
The heavy barrel did need a minor tweak but that was just the recoil on weapons.As for the foregrip, really? it decreases aimed accuracy? other than that all the attachments are okay. Also as Tummynator said, i would like to see more series of attachments like the suppressors and more sights.(When i mean sights i mean more versions of scopes, not that bs in black ops were you had stupid reticules n stuff, im glad if they do add more reticules but make them look all professional and realistic, not no smiley faces.)
At least they put the right sight for the right faction not like on most games
INDEED!
This game is on it’s way to the grave.
can Alan Kertz be fired please thank you!!!!
Hey BF3 Blog you guys have a mistype in the the last paragraph “aren’t finalized nor DOES HE IS promising”
I used caps to show whats wrong.
Thank you mister helper
Its mister slave
Clearly he has no idea on what a foregrip actually does for a weapon.
They are probably not taking away from the base accuracy, instead taking away 20% of the accuracy boost it gives right now. That means it still gives 80% of whatever the boost was originally.
It was zero.
Foregrip reduces horizontal recoil.
My bad, I don’t quite understand how it would decrease accuracy… If anything the reduction of horizontal recoil should INCREASE the accuracy of the gun. These seem to contradict, making me debate the usefulness of this attachment in the future.
Actually not.
Using Demize proposed stats:
Underslung rail/nothing – base accuracy, base recoil.
Foregrip – less ADS accuracy (hipfire unaffected), less horizontal recoil (useful only when spraying, and that’s usually at ranges where accuracy doesn’t matter much).
I dont know it says base accuracy to me that sounds like it is going to lower the accuracy of the gun itself, hopefully it just got worded wrong as that would be completely stupid. Dice has to understand that somethings are a no-brainer and a foregrip is one of them!!
How about focusing on fixing the spawn problems! Sick of CONTINUALLY getting gunned down within a second of starting… Literally half of my deaths are due to this. Expand boundaries of TDM or just give us a bunch of different spots to choose from.
How about fixing squad VoIP. Only servers I play on are the tactical gamer ones because they managed to get ts to automatically throw you in the proper squad as well as allowing squad leaders to talk with each other. All of these tweaks are unneeded as everyone has access to the same equipment. They’d have more folks playing if they made the gameplay more conducive to teamwork. I jumped on bf2 the other day and I found more full servers than on bf3, and that is just sad.
Yes, please fix/upgrade voip for all platforms.
i have a reallllyyyy big conplain with the engineer class it seems to me its just a little overpowered just today i was in a session where the almost all the enemies where engineers what gives……also the servers are so unreliable …
Engineers really shine in some maps. On some of the maps they have a really nice advantage over other classes. On other maps they really aren’t that great, especially compared to assault. Just sorta depends on the map.
Some predict 2012 will be the end of the world…
I think DICE’s stupid nerfs and buffs are just a foreshadowing of whats to come O_O (dramatic music)
Does any1 else find this odd?
A-91 weapon description from battlelog
An unusual weapon, even by Russian standards, the A-91 is a bullpup Carbine chambered in the 5.56mm NATO round instead of a Russian caliber. Made from polymers, it features a forward shell ejection system that keeps shells well clear of the shooter’s face upon ejection. The bullpup configuration prevents the A-91 from mounting a foregrip.
Yet u can unlock and use a foregrip in the game.
The F200′s description also says it can’t use underbarrel attachments, ut it can use a foregrip as well.
Battlelog is the last place you want to go for information.
Is any 1 else getting kicked randomly by Punk Buster?
Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player ‘Switchblade01′ (for 2 minutes) … Violation (IGNORING QUERIES) #9006
Am I the only one who doesn’t care about these things? I just wanna shoot people! I don’t care what weapon/accessories I use; hell, I’ll just throw rocks if that was possible!
No your not I would only care if they nerfed the weapons to BF2 still
What they need to do is just make hardcore damage in the normal games and remove the option to have aim assist. The latter has to be the most retarded option I’ve ever come across. Aim assist in a shooter?
Amen to that!
Since I started spending some time trying to level up the M98 in normal games, I’ve become addicted to the more powerful feel. Most of the time 2 hits to the body wil do. Especially with the centre pull bolt and 4x ACOG on TDM’s – compared to the spray-for-a-day variety of other weapons equalised to paint-ball power.
Then I realised the M98 feels like some of the weapons in BFBC2 hardcore – 2 hits to body and 1 hit to head mostly.
That’s how more of the weapons should feel.
IMO
thats how it was in bf2142 always 2shot sniper anywhere = kill and ofcourse 1shot headshot = kill i thought that was use full but on bf3 they fucked that up to 3 times shooting .. hell with a caliber like a sniper i dunno what kinda armor u wanna wear but definitly that it will penetrate .. the bullets arent bigger over 6x because of nothing but they dont seem to react like sniperbullets in bf 3.. more like bb shots .. ..but they did this cause dice try to fix stuff that doesnt need fixing thats how they fucked up more then half the game .. like the sniper probably got less damage since now the normal weapons SUCK ASS SO HARD that u cant possibly take it up against a sniper .. and/but now u see everyone sniping on most maps on bf3 while on 2142 there we had more chance, thats where single shot actually made sense but in bf3 single shot with a foregrip u still need to fucking hit a soldier like 15-20 times .. fucking bullshit .. all the weapons in bf3 feel like fucking bb-guns shooting some shit ass carrots and pea’s or something .. thats how usefull weapons are on bf3 and now they are planning on fucking them all up even more all cause people cant handle running into a guy that can actually aim.. or spend like 30 bucks on a pretty decent mouse.. oh and btw making weapons even less accurate >??? are u people at dice completly retarded or just completly losing ur minds??