In the recent interview with Edge Magazine, Battlefield 3 multiplayer designer Lars Gustavsson revealed that the player animations are not the same in multiplayer as they are in singleplayer. Here’s what Gustavsson had to say regarding player/character animations in Battlefield 3:
“In multiplayer, we do an additional pass for animation. In singleplayer, you don’t mind if a guard up on a balcony does a Hollywood death – stumbling around a bit before falling over. In multiplayer it needs to be a one-to-one correlation between action and result”.
Which means that animations will be more realistic in multiplayer, as we’ve come to know with Battlefield games. Gustavsson said that DICE was “more than willing to make differences to deliver the best experience” in multiplayer and singleplayer.
Battlefield 3 uses EA’s ANT animation technology, which renders ultra realistic player animations. The ANT engine has been previously used in several EA Sports titles, and the recent Crysis 2 as well. The ANT engine was also used in 2010′s Medal Of Honor, which DICE has some experience with, as they did the multiplayer part of that game.