DICE has announced that one of its developers, Kenny Magnusson, will be speaking at the Game Developers Conference in early March, detailing the new improvements in the Frostbite 3 engine, the game engine which will power Battlefield 3. His talk will focus on lighting and the possibilities Frostbite 2 gives them. Quote:
Battlefield 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.
We discuss the technical implementation of the art direction in Battlefield 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.
Naturally, the talk is heavy on the tech side and is suited for game developers, but many expect the first screenshots and demos of Battlefield 3 to be used for demoing the new Frostbite tech. Of course, if you’re attending GDC, there’s no reason not to sign up for the talk — it’s free if you have the All Access Pass. More info at GDC.


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